There are, however, a few long battles and board game challenges that have waves of enemies or a series of events, and if you stop in the middle of these (or lose all your health) you will have to restart at the last save, which is usually right before the challenge started. These events are not always obvious and can be stumbled into. You have the option to set a transparent or full fill option for subtitle background and text boxes. The are usually maps of the areas provided, which are clear and easy to read, and they have the option to zoom in.
However some of the areas have no map and can be intentionally confusing (to emphasize a thematic aspect of the game), and some of the levels have confusing design that is awkward to navigate even with a good map. There is always a list of which step you are on in your main mission and any side missions you've picked up on the journal page, and the map page has an indicator of how many side missions and collectibles are available in the world, which helps assist in tracking your progress through all the game objectives. Much of the game takes place in a low light and low contrast environment which can make some elements hard to distinguish.